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Unfortunately, a lot of people skipped it due to BioWare's lack of involvement, bugginess, and an ending that sort of, well, didn't exist. I mean, BioWare's original Death Star laser blast into a rather bland Star Wars gaming scene is a classic for a reason, but KOTOR 2 - for all its flaws - showed sparkling glints of actual brilliance. It causes the brights to be way too bright and will give you a headache.Vaguely controversial statement time! I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. On AMD also take off framebuffer in the ini. LEH (Ebon Hawk) might be a good one to do as well, as a lot of those textures are shared for both games.įor those having performance problems in Windows 10 on the new Aspyr patch run the game in XP SP3 compatibility mode.Game runs smooth for me now on Freesync even without the "disable vertex" qualifier custom line. Usually these are found in V_, or PLC along with tables and kolto tanks beds and these things are usually shared assets in both games. The other big differences in textures will probably be things like speeders, any vehicles, ships. AMD doesn't play nice with the upscaling. I wish I had an Nvidia card to help you with the project.
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MXAO is buggy and the game has supersampling so not missing much. This fix disallows the use of reshade as it needs it's own opengl DLL injector.
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To those having transparency issues there is an easy fix and it also works with the KOTOR 1 packs and can fix grass issues as well, which seem to be prevalent on AMD GPU's (have a VEGA myself).
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